I am the "Generalist" type Senior Artist. I often serve as Lead Artist because I'm good at troubleshooting and adapting to the team needs. My strengths include character modeling and rigging as well as environment creation and art pipeline development. I have served in a variety of roles on over 20 shipped handheld, console and PC titles and have been particularly effective as lead artist in motivating art teams to deliver quality work on time. I enjoy the challenge of making art look great within the hardware or the game engine limitations.
My goal as a Senior Artist is to maintain a collaborative environment through open communication between disciplines in order to foster teamwork effectiveness. I have lived in Japan, Germany and in several places across the USA providing me with the tolerance and skills to communicate with a variety of different people including artists, coders, designers and even... management!
My insatiable curiosity and technical knowledge make me a fast learner and help me ramp artists up quickly and troubleshoot for them readily.
- 3D: Autodesk 3dsMax / Maya / Mudbox
- 2D: Adobe Photoshop / Cosmigo Promotion
- Compositing: Adobe After Effects / Adobe Premiere
- Documenting: Microsoft Word / Excel / WIKI