Profile
Senior Artist creating awesome video game art and building effective teams



Highlights of Qualifications
8+ years experience on over 20 handheld, console & PC shipped games.

    * Training/mentoring artists on art pipelines and tools
    * Team management, scheduling and development
    * Art team critiques and performance appraisal
    * Character, environment (modeling, texturing & rigging) and FX art production
    * Strong sense of commitment & leadership
    * Software: Autodesk 3dsMax, Maya, Mudbox; Adobe Photoshop, Flash, Flex, After Effects; Microsoft Word, Excel, Project



Experience


The Multiverse Network - Mountain View, CA (10/2007 - present)

    >>Lead 3D Artist
    * Art Director on browser based games
    * Lead Artist on PC MMO projects
    * Characters, Environments, FX, UI and some animation
    * Onsite & offsite Art team task management and scheduling (SCRUM)



Vicarious Visions - Albany, NY / Mountain View, CA (06/2001 - 06/2007)

    >>Senior Artist
    * Lead Artist on Spider-man 3 (PS2/Wii): cinematics & in-game environments
    * Lead Artist on Marvel: Ultimate Alliance (Wii/PSP): six exclusive playable characters
    * Lead Artist on Ultimate Spider-man 2 (PSP): developed "open world" art pipeline
    * Lead Artist on Batman Begins (PSP): developed "horizontal shooter" art pipeline
    * Assigned to lead artist role halfway through production of Batman Begins (GBA) and led team to create a beautiful game that shipped on time
    * Mentored artists and organized weekly art group training sessions
    * Managed art team tasks and schedules using TSP (Team Software Process) and SCRUM

    >>Artist
    * Created & scripted FX for characters on Marvel: Ultimate Alliance (Wii/PSP)
    * Re-weighted & scripted NPCs and monsters on Doom 3 (XBox) for hardware-skinning
    * Modeled vehicle wide-body kits on Need for Speed: Underground (PS2/Xbox/GC)
    * Animated characters and AI on Muppets & Spy Muppets (GBA)
    * Modeled, textured and optimized levels for GBA games
    * Designed and created UI and HUD for GBA games
    * Created fonts and some translation for localization of European & Japanese SKUs



Education

    MFA Computer Art: Savannah College of Art & Design
    BFA Visual Communication: Kendall College of Art & Design
    TESOL/TEFL certification: Seattle University



Professional Development

    * Mel Scripting Certification
    * Project Management training
    * TSP (Team Software Process)
    * SCRUM
    * Situational Leadership training
    * DISC training (interpersonal skills development)
    * Effective Listening training
    * Movers & Shakespeares leadership development



Awards & Activities

    * Organized Vicarious Visions internal art training
    * Japan Exchange Teaching (JET) Program participant
    * Youth for Understanding (YFU)/Bundestag Exchange Scholarship
    * Intermediate speaker of German & Japanese



Game Portfolio

    Team Battle (Multiverse) Flash: 2009
      * art director, lead artist, animator, UI artist
    Battle (Multiverse) Flash: 2009
      * art director, lead artist, animator, UI artist
    Places (Multiverse) PC: 2008
      * lead artist, senior character artist
    Spiderman 3 (Activision) PS2/Wii: 2007
      * lead artist (cutscenes & interior levels), cutscene character set-up
    Marvel: Ultimate Alliance (Activision) Wii/PSP: 2006
      * lead artist, character models and FX
    Ultimate Spider-man 2 (Activision) PSP (cancelled)
      * lead artist, pipeline development
    Batman Begins (EA) PSP (cancelled)
      * lead artist
    Batman Begins (EA) GBA: 2005
      * lead artist, environments
    Doom3 (Activision) XBox: 2005
      * character optimization
    THUG2-Tony Hawk Underground 2 (Activision) GBA: 2004
      * lead artist, UI, environments
    Kids Next Door: Operation S.O.D.A. (Global Star) GBA: 2004
      * UI
    Spyro Orange: The Cortex Conspiracy (Vivendi) GBA: 2004
      * lead artist, environments, AI animation
    Crash Bandicoot Purple: Ripto's Rampage (Vivendi) GBA: 2004
      * AI animation
    Crash Nitro Kart (Vivendi) GBA: 2003
      * Japanese fonts
    Need for Speed: Underground (EA) PS2/XBox/GC: 2003
      * modeler (wide body kits for customization)
    Spy Muppets: License to Croak (Global Star) GBA/PC: 2003
      * lead artist, environments, character animation
    Finding Nemo (THQ) GBA: 2003
      * environments, cutscene stills, Japanese fonts
    Muppets: On with the Show (TDK) GBA/PC: 2003
      * lead artist, character animation
    Bruce Lee: Return of the Legend (Vivendi) GBA: 2003
      * environments
    Spongebob Squarepants: Revenge of the Flying Dutchman (THQ) GBA: 2002
      * UI
    Frogger Advance: The Great Quest (Konami) GBA: 2002
      * environments, environment sprite animation, UI
    Crash Bandicoot: Huge Adventure (Vivendi) GBA: 2001
      * environments, environment sprite animation, Japanese fonts
    Power Rangers: Time Force (THQ) GBA: 2001
      * HUD art