Jason A. Harlow

Profile

Senior "generalist" artist creating video game art and guiding effective teams

Highlights & Qualifications

18+ years experience on over 30 handheld, console & PC shipped games.
  • Training/mentoring artists on art pipelines and tools
  • Team management, scheduling and development
  • Art team critiques and performance appraisal
  • Character, environment, and VFX art production
  • Strong commitment & leadership
  • Software:
    Engines: Unity 3d. GameMaker. Construct 2 / 3
    3D: 3dsMax, Maya, Mudbox, Pixologic ZBrush, Blender, Meshlab, MagicaVoxel
    2D: Photoshop, AseSprite, Flash, Clip Studio Paint, Krita, Affinity


  • Experience

    Rumblecade

    09/2014 - present
    Co-Founder
    Rockabilly Beatdown (iOS / Android / PC / Mac)
  • Tech art, programming


  • Freelance Artist

    09/2014 - present
    Game Projects

  • Queenship Games - Open Spaces (character illustrations)
  • Shadow Squirrel Games - Fuzzy Mage Fight card game (Kickstarter campaign video)
  • Shadow Squirrel Games - Wanted Earth boardgame (figurines)
  • Frame Interactive - Headmaster VR game (gym environment and props)

  • Other Projects
  • Evidation Health - Crohn's disease, 4YouAndMe, Cognitive Decline (explainer videos)
  • Amy Jen Su - The Leader You Want To Be (print ad)
  • Mount Sinai - Various projects (app UI design & elements, explainer videos)


  • Facebook / Oculus

    06/2016 - 11/2018
    various VR projects
    Oculus Integration Sample Framework (Unity AssetStore package)
  • Hand models, other props, environments, etc
  • Emoti
  • Create characters and environments for anxiety reduction research
  • Oculus Arcade
  • Recreate 80's style basement arcade & pool hall


  • Katapult Studios

    10/2017 - 03/2019
    Art Director, Lead Artist, Animator
    CHKN (PC single/multiplayer survival crafting)
  • Art team (internal/external) & pipeline development/maintenance
  • Art task management and inter-team communication
  • Troubleshoot art and bug fix
  • Art production (character, environment)


  • Rensselaer Polytechnic Institute

    09/2014 - 05/2015
    Adjunct Professor
    Art for Interactive Media
  • Instruction of undergraduate level game development course


  • Nickelodeon Games Group

    08/2012 - 07/2014
    Lead 3D Artist
    Monkey Quest (PC MMO)
  • Art team & pipeline development/maintenance
  • Art task management and inter-team communication
  • Troubleshoot art and bug fix
  • Write and maintain tools for artists (MEL & JSFL scripting)
  • Art production (character, environment)


  • MTV Network (Social/Mobile Games)

    01/2011 - 08/2012
    Lead Technical Artist
    Various Titles
  • Art pipeline development / maintenance
  • Write and maintain tools for artists (MEL & JSFL scripting)
  • Art creation (character, environment & UI)


  • Academy of Art University

    08/2010 - 06/2012
    Adjunct Professor (online)
    Game Theory and Level Design (GAM602)
  • Instruction of undergraduate level game design course
  • Visual Development for Games (GAM 612)
  • Instruction of undergraduate level character & environment art course


  • The Multiverse Network

    10/2007 - 12/2010
    Lead 3D Artist
    Various Titles
  • Art Director on browser based games
  • Lead Artist on PC MMO projects
  • Art pipeline development and maintenance
  • Characters, Environments, FX, UI and some animation
  • Onsite & offsite Art team task management and scheduling (SCRUM)


  • Vicarious Visions

    06/2004 - 07/2007
    Senior Artist
  • Lead Artist on Spider-man 3 (PS2/Wii): cinematics & in-game environments
  • Lead Artist on Marvel: Ultimate Alliance (Wii/PSP): six exclusive playable characters
  • Lead Artist on Ultimate Spider-man 2 (PSP): developed "open world" art pipeline
  • Lead Artist on Batman Begins (PSP): developed "horizontal shooter" art pipeline
  • Assigned to lead artist role halfway through production of Batman Begins (GBA) and led team to create a beautiful game that shipped on time
  • Mentor artists and organized weekly art group training sessions
  • Manage art team tasks and schedules using TSP (Team Software Process) and SCRUM

  • 06/2001 - 06/2004
    Artist
  • Create & script FX for characters on Marvel: Ultimate Alliance (Wii/PSP)
  • Re-weight & script NPCs and monsters on Doom 3 (XBox) for hardware-skinning
  • Model vehicle wide-body kits on Need for Speed: Underground (PS2/Xbox/GC)
  • Animate characters and AI on Muppets & Spy Muppets (GBA)
  • Model, textured and optimized levels for GBA games
  • Design and created UI and HUD for GBA games
  • Create fonts and some translation for localization of European & Japanese SKUs


  • Education

  • MFA Computer Art: Savannah College of Art & Design
  • BFA Visual Communication: Kendall College of Art & Design
  • TESOL/TEFL certification: Seattle University


  • Professional Development

  • Mel Scripting Certification
  • Project Management training
  • TSP (Team Software Process)
  • SCRUM
  • Situational Leadership training
  • DISC training (interpersonal skills development)
  • Effective Listening training
  • Movers & Shakespeares leadership development


  • Awards & Activities

  • Organized Vicarious Visions internal art training
  • Japan Exchange Teaching (JET) Program participant
  • Youth for Understanding (YFU)/Bundestag Exchange Scholarship
  • Intermediate speaker of German & Japanese


  • Game Portfolio

    CHKN

    Katapult Studio
    PC / Steam
  • Art Direction, Animation, Modeling, tech art

  • Rockabilly Beatdown

    Rumblecade
    iOS / Android / PC / Mac
  • Tech art, programming

  • Dark Horizons; Mechanized Corps

    MaxGaming
    PC / Steam
  • model & texture artist

  • Monkey Quest

    Nickelodeon Games Group
    PC: from 2012-2014
  • lead 3D artist, characters, enemies, environment & FX

  • Little Legions

    MaxGaming
    PC (unreleased)
  • character artist, environment artist, UI

  • Grumpy Wizard

    Nickelodeon
    Mobile (unreleased)
  • technical artist, character models, animations, VFX

  • Spongebob

    Nickelodeon
    Facebook/Flash (unreleased)
  • technical artist

  • South Park

    MTVNetwork
    Facebook/Flash (unreleased)
  • technical artist, character models, environment artist

  • Capital City

    MTVNetwork
    Facebook/Flash: 2011
  • technical artist, environment artist

  • WarBase

    Multiverse
    Facebook/Flash: 2010
  • concept artist, art director, character animator, UI artist

  • Battle: Realms at War

    Max Gaming / Multiverse
    Flash: 2010
  • concept artist

  • Team Battle

    Multiverse
    Flash: 2009
  • art director, lead artist, animator, UI artist

  • Battle

    Multiverse
    Flash: 2009
  • art director, lead artist, animator, UI artist

  • Places

    Multiverse
    PC: 2008
  • lead artist, senior character artist

  • Spiderman 3

    Activision
    PS2/Wii: 2007
  • lead artist (cutscenes & interior levels), cutscene character set-up

  • Marvel: Ultimate Alliance

    Activision
    Wii/PSP: 2006
  • lead artist, character models and FX

  • Ultimate Spider-man 2

    Activision
    PSP (unreleased)
  • lead artist, pipeline development

  • Batman Begins

    EA
    PSP (unreleased)
  • lead artist

  • Batman Begins

    EA
    GBA: 2005
  • lead artist, environments

  • Doom3

    Activision
    XBox: 2005
  • character optimization

  • THUG2-Tony Hawk Underground 2

    Activision
    GBA: 2004
  • lead artist, UI, environments

  • Kids Next Door: Operation S.O.D.A.

    Global Star
    GBA: 2004
  • UI

  • Spyro Orange: The Cortex Conspiracy

    Vivendi
    GBA: 2004
  • lead artist, environments, AI animation

  • Crash Bandicoot Purple: Ripto's Rampage

    Vivendi
    GBA: 2004
  • AI animation

  • Crash Nitro Kart

    Vivendi
    GBA: 2003
  • Japanese fonts

  • Need for Speed: Underground

    EA
    PS2/XBox/GC: 2003
  • modeler (wide body kits for customization)

  • Spy Muppets: License to Croak

    Global Star
    GBA/PC: 2003
  • lead artist, environments, character animation

  • Finding Nemo

    THQ
    GBA: 2003
  • environments, cutscene stills, Japanese fonts

  • Muppets: On with the Show

    TDK
    GBA/PC: 2003
  • lead artist, character animation

  • Bruce Lee: Return of the Legend

    Vivendi
    GBA: 2003
  • environments

  • Spongebob Squarepants: Revenge of the Flying Dutchman

    (THQ) GBA: 2002
  • UI

  • Frogger Advance: The Great Quest

    Konami
    GBA: 2002
  • environments, environment sprite animation, UI

  • Crash Bandicoot: Huge Adventure

    Vivendi
    GBA: 2001
  • environments, environment sprite animation, Japanese fonts

  • Power Rangers: Time Force

    THQ
    GBA: 2001
  • HUD art