Profile
Senior "generalist" artist creating video game art and
guiding effective teams
Highlights
& Qualifications
18+ years experience on over 30 handheld, console & PC
shipped games.
Training/mentoring artists on art pipelines and tools
Team management, scheduling and development
Art team critiques and performance appraisal
Character, environment, and VFX art production
Strong commitment & leadership
Software:
Engines: Unity 3d. GameMaker. Construct 2 / 3
3D: 3dsMax, Maya, Mudbox, Pixologic ZBrush, Blender, Meshlab,
MagicaVoxel
2D: Photoshop, AseSprite, Flash, Clip Studio Paint, Krita,
Affinity
Experience
Rumblecade
09/2014 - present
Co-Founder
Rockabilly Beatdown (iOS / Android / PC / Mac)
Tech art, programming
Freelance Artist
09/2014 - present
Game Projects
Queenship Games - Open Spaces (character illustrations)
Shadow Squirrel Games - Fuzzy Mage Fight card game (Kickstarter
campaign video)
Shadow Squirrel Games - Wanted Earth boardgame (figurines)
Frame Interactive - Headmaster VR game (gym environment and
props)
Other Projects
Evidation Health - Crohn's disease, 4YouAndMe, Cognitive Decline
(explainer videos)
Amy Jen Su - The Leader You Want To Be (print ad)
Mount Sinai - Various projects (app UI design & elements,
explainer videos)
Facebook / Oculus
06/2016 - 11/2018
various VR projects
Oculus Integration Sample Framework (Unity
AssetStore package)
Hand models, other props, environments, etc
Emoti
Create characters and environments for anxiety reduction
research
Oculus Arcade
Recreate 80's style basement arcade & pool hall
Katapult Studios
10/2017 - 03/2019
Art Director, Lead Artist, Animator
CHKN (PC single/multiplayer survival crafting)
Art team (internal/external) & pipeline
development/maintenance
Art task management and inter-team communication
Troubleshoot art and bug fix
Art production (character, environment)
Rensselaer Polytechnic Institute
09/2014 - 05/2015
Adjunct Professor
Art for Interactive Media
Instruction of undergraduate level game development course
Nickelodeon Games Group
08/2012 - 07/2014
Lead 3D Artist
Monkey Quest (PC MMO)
Art team & pipeline development/maintenance
Art task management and inter-team communication
Troubleshoot art and bug fix
Write and maintain tools for artists (MEL & JSFL scripting)
Art production (character, environment)
MTV Network (Social/Mobile Games)
01/2011 - 08/2012
Lead Technical Artist
Various Titles
Art pipeline development / maintenance
Write and maintain tools for artists (MEL & JSFL scripting)
Art creation (character, environment & UI)
Academy of Art University
08/2010 - 06/2012
Adjunct Professor (online)
Game Theory and Level Design (GAM602)
Instruction of undergraduate level game design course
Visual Development for Games (GAM 612)
Instruction of undergraduate level character & environment
art course
The Multiverse Network
10/2007 - 12/2010
Lead 3D Artist
Various Titles
Art Director on browser based games
Lead Artist on PC MMO projects
Art pipeline development and maintenance
Characters, Environments, FX, UI and some animation
Onsite & offsite Art team task management and scheduling
(SCRUM)
Vicarious Visions
06/2004 - 07/2007
Senior Artist
Lead Artist on Spider-man 3 (PS2/Wii):
cinematics & in-game environments
Lead Artist on Marvel: Ultimate Alliance (Wii/PSP):
six exclusive playable characters
Lead Artist on Ultimate Spider-man 2 (PSP):
developed "open world" art pipeline
Lead Artist on Batman Begins (PSP): developed
"horizontal shooter" art pipeline
Assigned to lead artist role halfway through production of Batman
Begins (GBA) and led team to create a beautiful game
that shipped on time
Mentor artists and organized weekly art group training sessions
Manage art team tasks and schedules using TSP (Team Software
Process) and SCRUM
06/2001 - 06/2004
Artist
Create & script FX for characters on Marvel:
Ultimate Alliance (Wii/PSP)
Re-weight & script NPCs and monsters on Doom 3
(XBox) for hardware-skinning
Model vehicle wide-body kits on Need for Speed:
Underground (PS2/Xbox/GC)
Animate characters and AI on Muppets & Spy Muppets
(GBA)
Model, textured and optimized levels for GBA games
Design and created UI and HUD for GBA games
Create fonts and some translation for localization of European
& Japanese SKUs
Education
MFA Computer Art: Savannah College of Art & Design
BFA Visual Communication: Kendall College of Art & Design
TESOL/TEFL certification: Seattle University
Professional
Development
Mel Scripting Certification
Project Management training
TSP (Team Software Process)
SCRUM
Situational Leadership training
DISC training (interpersonal skills development)
Effective Listening training
Movers & Shakespeares leadership development
Awards
& Activities
Organized Vicarious Visions internal art training
Japan Exchange Teaching (JET) Program participant
Youth for Understanding (YFU)/Bundestag Exchange Scholarship
Intermediate speaker of German & Japanese
Game
Portfolio
CHKN
Katapult Studio
PC / Steam
Art Direction, Animation, Modeling, tech art
Rockabilly Beatdown
Rumblecade
iOS / Android / PC / Mac
Tech art, programming
Dark Horizons; Mechanized Corps
MaxGaming
PC / Steam
model & texture artist
Monkey Quest
Nickelodeon Games Group
PC: from 2012-2014
lead 3D artist, characters, enemies, environment & FX
Little Legions
MaxGaming
PC (unreleased)
character artist, environment artist, UI
Grumpy Wizard
Nickelodeon
Mobile (unreleased)
technical artist, character models, animations, VFX
Spongebob
Nickelodeon
Facebook/Flash (unreleased)
technical artist
South Park
MTVNetwork
Facebook/Flash (unreleased)
technical artist, character models, environment artist
Capital City
MTVNetwork
Facebook/Flash: 2011
technical artist, environment artist
WarBase
Multiverse
Facebook/Flash: 2010
concept artist, art director, character animator, UI artist
Battle: Realms at War
Max Gaming / Multiverse
Flash: 2010
concept artist
Team Battle
Multiverse
Flash: 2009
art director, lead artist, animator, UI artist
Battle
Multiverse
Flash: 2009
art director, lead artist, animator, UI artist
Places
Multiverse
PC: 2008
lead artist, senior character artist
Spiderman 3
Activision
PS2/Wii: 2007
lead artist (cutscenes & interior levels), cutscene
character set-up
Marvel: Ultimate Alliance
Activision
Wii/PSP: 2006
lead artist, character models and FX
Ultimate Spider-man 2
Activision
PSP (unreleased)
lead artist, pipeline development
Batman Begins
EA
PSP (unreleased)
lead artist
Batman Begins
EA
GBA: 2005
lead artist, environments
Doom3
Activision
XBox: 2005
character optimization
THUG2-Tony Hawk Underground 2
Activision
GBA: 2004
lead artist, UI, environments
Kids Next Door: Operation S.O.D.A.
Global Star
GBA: 2004
UI
Spyro Orange: The Cortex Conspiracy
Vivendi
GBA: 2004
lead artist, environments, AI animation
Crash Bandicoot Purple: Ripto's Rampage
Vivendi
GBA: 2004
AI animation
Crash Nitro Kart
Vivendi
GBA: 2003
Japanese fonts
Need for Speed: Underground
EA
PS2/XBox/GC: 2003
modeler (wide body kits for customization)
Spy Muppets: License to Croak
Global Star
GBA/PC: 2003
lead artist, environments, character animation
Finding Nemo
THQ
GBA: 2003
environments, cutscene stills, Japanese fonts
Muppets: On with the Show
TDK
GBA/PC: 2003
lead artist, character animation
Bruce Lee: Return of the Legend
Vivendi
GBA: 2003
environments
Spongebob Squarepants: Revenge of the Flying Dutchman
(THQ) GBA: 2002
UI
Frogger Advance: The Great Quest
Konami
GBA: 2002
environments, environment sprite animation, UI
Crash Bandicoot: Huge Adventure
Vivendi
GBA: 2001
environments, environment sprite animation, Japanese fonts
Power Rangers: Time Force
THQ
GBA: 2001
HUD art